var player_health; //erhält den Wert im Playerscript, definierter Skill
var player_mana; //erhält den Wert im Playerscript, definierter Skill
var health_pos = 200 - (player_health*2);
var mana_pos = 200 - (player_mana*2);
PANEL* char_balken_pan =
{
bmap = "charbalken.pcx";
pos_x = 0;
pos_y = 0;
window = 111, 31, 200, 20, "playerhealth.pcx", health_pos, 0);
window = 111, 54, 200, 20, "playermana.pcx", mana_pos, 0);
digits(200, 37, 3, *, 1, player_health);
digits(200, 60, 3, *, 1, player_mana);
flags = SHOW | OVERLAY;
}
void char_balken_startup()
{
while(1)
{
health_pos = 200 - (player_health*2);
wait(1);
}
}