Hello Felix,

The new code for the crates works fine - I couldn't find any bug in it yet.

The ledge pulling works great and will probably help our brothers hide from the evil BUM guards even better. The box pulling is great; crashing boxes into the guards' heads is a very enjoyable activity grin. We'll have to see how we can keep the user action keys to a minimum; the current implementation follows this goal, but might be confusing (the box pulling might be triggered accidentally). SirCamaris' idea (using the mouse) might be the best solution, after all. Another option would be to have a few (1...5) slots where we can drag the active superpower(s) from a bigger list - what do you think about this, guys? We could then select the active superpower by pressing the 1...5 keys (or have the proper power selected at all times, if we only use a slot).

One more thing: please make sure that each new ability can be switched on / off by setting a variable to 1 / 0. We don't want our heroes to be able to use all their powers at the beginning of the game wink