Hi,
i hope that this wasnīt posted earlier.
I found out that GStudio canīt handle .dds maps correctly, because if i use a material f.e. mtl_specBump then the specularity pixels (i hope you understand what i mean)
But itīs not the resolution of the textures, because it also happens at High-res textures

Here are some pictures:





right-click -> show picture for bigger size


Professional Edition
A8.47.1
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