Hi,
i hope that this wasnīt posted earlier.
I found out that GStudio canīt handle .dds maps correctly, because if i use a material f.e. mtl_specBump then the specularity pixels (i hope you understand what i mean)
But itīs not the resolution of the textures, because it also happens at High-res textures
Here are some pictures:

right-click -> show picture for bigger size