How to make simple inertia? So player flies a bit in air. And how to make him force away from on object that has exploded?
I made inertia myself and it works perfect, but it just works in the way were cameras pan turns. I can post how I did it. It just simple, to accelerate VECTOR from C_MOVE with an other VECTOR, FORCE for example. So player will have inertia while walking and running, and after that just make some C_TRACE under players fits, so to make him fly in the air to the moving direction until the distance to the ground will be smaller than 10 quants for example.


Looking for free stuff?? Take a look here: http://badcom.at.ua
Support me on: https://boosty.to/3rung