How to make simple inertia? So player flies a bit in air. And how to make him force away from on object that has exploded?
I made inertia myself and it works perfect, but it just works in the way were cameras pan turns. I can post how I did it. It just simple, to accelerate VECTOR from C_MOVE with an other VECTOR, FORCE for example. So player will have inertia while walking and running, and after that just make some C_TRACE under players fits, so to make him fly in the air to the moving direction until the distance to the ground will be smaller than 10 quants for example.