unfortunately shaders are only available with Commercial+


My really lame idea for you:
you could save your original model (example) "gun.mdl" as "gun_glow.mdl" - and make sure that gun_glow is a bit larger of scale, and invert the faces, to give somewhat of an outline. then call it in game through programming.

Last edited by DevoN; 05/23/10 16:25.

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