The new FBX importer does even more damage to my Mesh.
When not in anmiation mode, Bonescelet is spinned by 90 degrees.
When using multiple weights, my knee is still messed up(and it seems that with the new exporter, weights are not aplied correctly)

EDIT: oh year: and the bonescelet is damn huge when not in animation mode.


Greets
Rackscha

Last edited by Rackscha; 05/26/10 12:09.

MY Website with news of my projects:
(for example my current
Muliplayer Bomberman,
GenesisPrecompiler for LiteC
and TileMaster, an easy to use Tile editor)
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