Hello,
I've just written the simplest of functions, and it doesn't work...
I was trying to create a window with an alpha channel. The window is a sprite.
The action is:
action env_Glass01()
{
set(me, TRANSLUCENT);
my.alpha = 50;
}
This works, but as soon as I set the alpha below 50, the window becomes invisible. All values higher than 50 work fine.
Does anyone know how this is possible?
Thanks,
Roy
PS. I have version 7.84