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No , it's not pointless. If you apply a normals mapping shader to a gamestudio entity and test the fps , and then you load Unity and apply a normals mapping shader to it and test it and it's faster than Gamestudio's , then Unity is performing better , PERIOD. Unity also has fallbacks for it's shaders , so that's another plus. So let's once and for all answer the question , is Unity better than GameStudio , YES , IN EVERY SINGLE ASPECT as a game engine


I agree,definitely.
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UE3 is free, which to this day I can't belief

is that true?? shocked