Quote:
BTW, I tried to reduce the polycount in blender and got quite nice results. It was quite near to a retopology try that I did before.

It is the modifier 'decimate'.
Deleting one half of the mesh helps to keep the line in the middle and assures that you finally still have a symmetrical result. Just double and mirror the half afterwards.
Groovy. I've been meaning to use one of these sculpts for the normals/AO/base-model for some in-engine stuff, but the procrastinator in me doesn't want to retopo. But if the decimate modifier does well enough I'll be stoked!

Jibb


Formerly known as JulzMighty.
I made KarBOOM!