Look what I've done to your script, it took me about 2 min to do, it is well readable now. That's not the best way to hide script believe me.
Code:
#include <acknex.h>
#include <default.c>

PANEL* pSplash=
{
	bmap="logo_800.jpg";
}

TEXT* tHelp=
{
	pos_x=10;
	pos_y=10;
	font="Arial#24bi";
	flags=SHADOW;
	string("Press [Space] to kick the ball!");
}

ENTITY* eBall;

SOUND* sPong = "tap.wav";

VECTOR vSpeed,vAngularSpeed,vForce,vMove;

function Plop()
{
	ent_playsound(eBall,sPong,100);
}

function Kick()
{
	VECTOR vKick;
	vKick.x=150;
	vKick.y=0;
	vKick.z=75;
	vec_rotate(vKick,camera.pan);
	phent_addvelcentral(eBall,vKick);
	Plop();
}

function main()
{
	video_mode=7;
	shadow_stencil=3;
	d3d_antialias=4;
	sound_vol=100;
	set(pSplash,SHOW);
	wait(3);
	level_load("small.hmp");
	ENTITY* sky=ent_createlayer("skycube+6.dds",SKY|CUBE|SHOW,0);
	sky.z = 30;
	camera.z=30;
	eBall=ent_create("earth.mdl",vector(0,0,100),NULL);
	set(eBall,SHADOW);
	eBall.material = mat_metal;
	phent_settype(eBall,PH_RIGID,PH_SPHERE);
	phent_setmass(eBall,1,PH_SPHERE);
	phent_setfriction(eBall,90);
	phent_setelasticity(eBall,75,100);
	phent_setdamping(eBall,30,5);
	phent_addvelcentral(eBall,vector(10,10,0));
	ph_setgravity(vector(0,0,-500));
	eBall.event = Plop;
	eBall.emask|=ENABLE_FRICTION;
	pan_remove(pSplash);
	set(tHelp,SHOW);
	on_space = Kick;Plop();
	while (1)
	{
		vForce.x=-5*(key_force.x+mouse_force.x);
		vForce.y=5*(key_force.y+mouse_force.y);
		vForce.z=0;vec_accelerate(vMove,vAngularSpeed,vForce,0.8);
		vec_add(camera.pan,vMove);
		vForce.x=6*(key_w-key_s);
		vForce.y = 6*(key_a-key_d);
		vForce.z=6*(key_home- key_end);
		vec_accelerate(vMove,vSpeed,vForce,0.5);
		vec_rotate(vMove,camera.pan);
		vec_add(camera.x,vMove);wait(1);
	}
}




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