That's all be cause of the gravity script I made, c_trace ignores models, so players gravity works only when there is a level block under players feet, so when you stacked on the BBOX models, thats be cause c_trace do not detect that sphere model, and gravity was pulling player down, but there was a collusion, so player got stacked tongue I do not know how to figer out with gravity (any advices will be very nice, please if some one has any idea PM me). As I sad few posts before, I'm thinking about making my game exactly same with Call of Duty 1. So player will not be able to sprint, he will be always running, but speed will depends on the weapon, and I'm thinking about starting with multiplayer part of the project, but I don't really know, to start making it by learning with GSnet or Anet, I need your advices guys.

Ohh, and about tutorials, I think I'll made some but not now, I'm really busy now, with all this multiplayer and model makings and so on laugh Sorry for that.

Last edited by 3run; 06/08/10 21:51. Reason: Add just something about tutorials

Looking for free stuff?? Take a look here: http://badcom.at.ua
Support me on: https://boosty.to/3rung