No, i mean Normal interpolation as used for MDl models(cylinder as Model looks smooth while the same cylinder looks blocky as Wed Block).

EDIT: oh juts noticed that Shade-c is capable of using the second UV-set for shadowmaps. This way i might use only models and no level geometry imports.



Last edited by Rackscha; 06/10/10 15:34.

MY Website with news of my projects:
(for example my current
Muliplayer Bomberman,
GenesisPrecompiler for LiteC
and TileMaster, an easy to use Tile editor)
Sparetime-Development