Well as long as i dont need stencil shadows, i might use the cutedge modifier from blender to cut the faces for sft and hard edges.
As far as i know, this technique (open mesh) broke the envmaping shader of gstudio, might retry it with shade-c.
If that works and doent have any side effects(okay no stencil but i can live with it^^) like bad colision for polycollision.
EDIT: We finally need proper smothing group support
Last edited by Rackscha; 06/10/1016:47.
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