#include <acknex.h>
#include <default.c>
ENTITY* pEmeter_first;
ENTITY* pEmeter_last;
#define ent_nextListObj skill97
//Add an object to the list
void ent_listAdd(ENTITY* p, ENTITY** first, ENTITY** last)
{
if (*first == NULL) {
*first = p;
*last = p;
return;
}
last.ent_nextListObj = p;
last = p;
}
void main()
{
level_load(NULL);
wait(2);
pEmeter_first = NULL;
pEmeter_last = NULL;
ENTITY* p = ent_create(CUBE_MDL,nullvector,NULL);
ent_listAdd(p, &pEmeter_first, &pEmeter_last);
if (p == pEmeter_first) {
error("JUP!");
} else {
if (pEmeter_first == NULL) {
error("URGHS!");
} else {
error("???");
}
}
}