Deferred rendering is not everything. It is very hard to implement in a flexible way, if that is even possible at all. But well, I was told that the shader system was improved a lot, so I am looking forward to the free edition of 3.0 wink And I could imagine that the free Unity 3.0 does not support deferred rendering, at least not if they don´t make post processing effects available in the free edition wink.