By the way: Slin mentioned in another post that Unity does not light grass correctly in Unity. This is true. Also detail meshes dont get correct lighting in terrains. Trees get some ambient occlusion to fake lighting.

But today I have read in the Unity forum, that this is no longer the case for Unity3. Grass, trees and terrain meshes get correct lighting and shadows now.

But anyway, I even like how it looks in Unity2, but it is good to know, that it will be even better in 3. Here is a shot from Unity2 from our latest character pack and one of our vegetation packages:




Models, Textures and Games from Dexsoft