Hey,

i'm working on a small project that involves some screen space ambient occulsion and when i use
ENTITY* skycube =
{
type = "sky2+6.tga";
...

it adds some occlusion to the sky. anyone know how i can resolve this so my sky box doesnt have ambient occlusion happening in the corners.


-Initiate Games
-Level designer

http://www.sckratchmagazine.com