Iīm currently working on finishing a first useable version of the manual and I hope I get a LightFrog beta version up tomorrow since there is no much time left until contestīs deadline.
(Which in fact doesnīt mean that Iīll stop working on this after 1st of August. wink )

...documentation writing is a true motivation killer frown

Nevertheless, here is a pic which shows a familiar scene but using a glow mask you can simply paint in the alpha channel of the specular-power mask:



Also Iīm interested in where you see a higher priority:
-Cascaded Shadow Mapping (outdoor shadows for directional lights like the sun)
or
-postprocessing lightshafts and SSAO

Eventually Iīm going to implement both but what would you like to see in the contest entry version for sure ?

regards,