I would like to have Cascade Shadow mapping.

This would complete a whole shadowrender pipeline having indoor and outdoor.
With this abillity, its useable for everyone(not just indoor lightning).
Less limits, more oportunities, better results^^


Greets
Rackscha


MY Website with news of my projects:
(for example my current
Muliplayer Bomberman,
GenesisPrecompiler for LiteC
and TileMaster, an easy to use Tile editor)
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