Well I certainly didn't mean to write process with one s. But yeah, that's pretty much what I meant, I think. But I mean handling everything that needs to be handled in the event_disconcect. Not the structure of the multiplayer engine is my problem, but tying in all the right values that need to be set/reset if a client leaves. Anyways, since I'm working with ANet, all of this is a little different for me anyways.


~"I never let school interfere with my education"~
-Mark Twain