Sieht gut aus.
Versuch mal die Explosion auch aus auseinander-fliegenden 3D Pixeln zu machen.
Um die 3d Pixel noch besser ausehen zu lassen, probier mal diesen "flat" shader:
MATERIAL* mtlFlat =
{
ambient_blue = 200;
ambient_green = 200;
ambient_red = 200;
diffuse_blue = 100;
diffuse_green = 100;
diffuse_red = 100;
specular_blue = 100;
specular_green = 100;
specular_red = 100;
power = 10;
effect = "
technique flatShaded {
pass p {
ShadeMode = FLAT;
}
}
";
}