@Rackscha or anyone: could you please try whether FX_LightPass_SL_VSM_C.fx and FX_LightPass_PL_VSM_C.fx compile with:
VertexShader = compile vs_2_0 VS();
PixelShader = compile ps_2_a PS();
too?
And whether there is a performance difference?
Would be great, besides the Cascaded SM will be finalized today wink