Originally Posted By: jcl
Yes, 6DJOINT has the advantage that you can add spring elements, simulating the resistance of muscles and tendons. But you need to read the nVidia documentation for learning all possibilities of 6D joints. It's a lot of pages and didn't fit into our manual.


That's no problem, im used to reading alot of documentation, I will go ahead and take a look at this, and possibly convert it at a later point. For now I think the Demo would be a bigger use to the community.

Another question, how does the speed of a collision type of PH_BOX vs PH_CAPSULE hold up against each other? I feel humanoid ragdolls would benefit from using capsules rather then using boxes, am I right in this case?


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