yeah srry for my bad english then
i will try to explain again
you create a entity and add with pXent_settype (lets call him obj1)
then you create another entity and add him with pXent_addshape (lets call him obj2)
oke now the problem is that obj2 has the sam xyz coordinates as obj1
obj2 has also the same pan tilt roll as obj1
thiis isnt that great if you want to make some stuff like a watermill
the good news is that the shape is added good in physics world (if you check physexvisueeldebugger)
so the work around is just to make all the addedshape invissble and make aother models that covers the obj2 items
and second part is what nidhogg said (thx nidhogg)
hope you can understand it now else i would make a demo for you