Originally Posted By: Quadraxas
and i still ask for seperate corridor pars for UDK. packing it all in a UPK would not be so hard.


This is definitely something I have in mind. I want to test these assets with different technologies and UDK is also on my todo list. There you have to make your own CSG walls but the decoration elements will help to achieve the same look as I showed here. Another interesting fact about UDK is: the new lighting system can even light the entire level from the included textures with emission channels. All my lamp textures come with emission textures. So theoretically you could light the entire level only with geometry.


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