I'm trying to get this to work on A8.
Fantastic work by the way!
I have found the 2 problems that seem to mess it up.

1. the sky cube gets messed up with "LF_SkyCube_init(_eSkyCube);" in the 'main' not sure what it's supposed to do though. if commented out the cube texture lines up

2. the models all dissapear with the "LF_LIGHT_create_DL" line in "DemoStuff1_create()" I commented that out and the line in the while loop that points back to it and seem to have an almost working beta.

Take a look at these screenshots running A8 trial version.
right and bottom ones show that it is working... mostly
top left shows that the sky will work with the lines commented, but it also show what I assume is a problem with the create_DL code since it shows odd black spheres as ligh areas. These do show up a lot more in a daytime skycube.
Image full res

I tried doing the same with the release demo, but I think it was the same.
Any ideas?



p.s. anybody working on this make sure you have reduced all the textures to 128px width, it really helps with load times while you're woring on debugging and testing. just make sure you back up the high res files first


Black holes are where God divided by zero.