Quote:

My gosh!
A watershader that finally works on my Geforce 3 Ti 200. Well done Steempipe!

The waves I see are too abnormal and erratic. Make then a little slower and more regular. The shader seems to be best for small (mountain) lakes.

Keep on the good work
(And don't forget the conversion of the terrain multitexturing shader )
-SchokoKeks




Okay.. Looks much better with a new normalmap that ripples the water in a more fluid, wind-kissed way. Also, I got the code changed that will allow scaling of the textures, and to shift the textures while contolling the speed/direction.

The demo has a hack in there, based on time, to do some UV shifting.

And yes, for my project, this water I specifically am designing for a mountain type pond/lake. However, I do have a good start on a large body water effect, too.

Eric