Some progress...

Anti-Aliasing is now supported in the current development build. Also added fog, manually specifiable occluders, improved asset importing and made a little library package for visual studio 2008 to help ppl compile blendelf...

Also tried out a high poly model (140K tri) in BlendELF, seems to work just fine. (sculpted the model in Sculptris btw grin )



Currently I'm trying to improve the rendering performance some. Have to see how that goes...