Hi,

yes i'm still working on it and there's a lot going on behind the scenes. laugh

I'm currently finishing up ssao (not the one HeelX posted, the algorythm i use is ~4x faster and more accurate) and dynamic global illumination and then plan to implement hybrid deferred lighting. I also started work on shadows for dynamic lights and there's a camera motion blur effect now as well as other new effects (don't have the list at hand right now as i'm at work, but there's lots of new stuff). All effects now also work with splitscreen/multi-view games (except for shadows).

I recently bought the sci-fi corridor pack from dexsoft as well as the sci-fi soldier, so i'll post some screens with these assets once the deferred lighting is finished.
I might post some ssao+gi screens before once i'm satisfied with the looks.

Sorry for the long delay, but i want the next release to be as stable as possible with as much effects as possible and as easy to use as possible laugh

In short: I want the next release to kick ass wink


Shade-C EVO Lite-C Shader Framework