Hi,
the serverlist is stored in a MySQL database on a debian root server.
Everyone can host games. But what, when the internet connection of the hosting gamer is interrupted?
The server is still in the serverlist, but in reality it doesn't exist anymore.
How to remove the "server corpses"?

- Let the server do "cronjobs" every minute to check if he can connect to the server.

But how to do that? I could code a program using winsock, that runs on the server. The problem: How to connect to an ANet game server without calling the EVENT_CONNECT events.

Any suggestions how to do this and cleanup the serverlist?

Last edited by Razoron; 09/10/10 14:01.