Nice work, tis a shame about the seam.
Originally Posted By: Superku
Could you please post an in-game screen shot?
Easier said than done with skies.

try this
Code:
#include <acknex.h>
#include <default.c>

#define PRAGMA_PATH "Images\\Skies"

ENTITY* ent_sky;

void sky1(){
    ent_morph(ent_sky, "spacecube1+6.bmp");
}

void sky2(){
    ent_morph(ent_sky, "spacecube2+6.bmp");
}

void main(){
    
    on_1 = sky1;
    on_2 = sky2;
    
    video_screen = 1;
    video_mode = 9;
    
    wait(1);
    
    level_load(NULL);
    
    ent_sky = ent_createlayer("spacecube1+6.bmp", SKY | CUBE, 1);    
    
}

Obviously change the path they're in grin