Nice work, tis a shame about the seam.
Could you please post an in-game screen shot?
Easier said than done with skies.
try this
#include <acknex.h>
#include <default.c>
#define PRAGMA_PATH "Images\\Skies"
ENTITY* ent_sky;
void sky1(){
ent_morph(ent_sky, "spacecube1+6.bmp");
}
void sky2(){
ent_morph(ent_sky, "spacecube2+6.bmp");
}
void main(){
on_1 = sky1;
on_2 = sky2;
video_screen = 1;
video_mode = 9;
wait(1);
level_load(NULL);
ent_sky = ent_createlayer("spacecube1+6.bmp", SKY | CUBE, 1);
}
Obviously change the path they're in