With sincere respect:

It's easy to make a quick little statement. But answer the ? Why no commercial products of late? During the era of the previous two scripting languages, many commercial games were created.

"Yes intense x is gone, but the shooter templates are evolving again. We'll see.
I hope 3DGS will keep it simple. Focus on ease of use i.e. particle tools, shader tools built in, template code/scripts, etc. etc...no massive scripting code revisions."


Superku/Firoball-- this, the above, is what I said. [Tumble weed blows by forum.]


>C-Script had wierd limitations which made your head meet the wall.
It's not what C-script couldn't do, it's what the move to Lite-C has precluded.


JCL said himself that mssive scripting code revisions are not going to happen.

"Recognizing the need for change is good. Change is often not good."

Funny that the proof is in the very forum that you are posting on -- no intense x. And there never will be.