Have you assigned the action "ball" to the ball entity? Thie is required to start the action.
Besides you don't need a loop in the main function...
function main() { level_load("TrySprite.wmb"); // load the level //wait(2); You don't need this camera.x = 200; camera.y = 0; camera.z =-50; }
Gamestudio: A7.82 Commercial/A8 Commercial System specs (Laptop): Windows 7 64bit DirectX v10.1 Intel Core i7-720QM CPU @ 1,60 GHz 4GB DDR2 Ram NVIDIA GeForce GT 230M (1024MB)
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