From Spirit:
>You seem to have not much done with scripts yet, do you? The move to lite-C was >the best thing that happened. For a commercial product, you can not write complex >code in C-Script without structs or dynamic allocation.

Hmmm...structs and dynamic allocation required a complete overhaul of the scripting language...and complex code couldn't be written without them. Right.

Ability of "Complex" code doesn't = a commercial game.

Look at the bottom of this page:
http://www.3dgamestudio.com/
Do those look like comercial products? Notice that they're pre-lite-c.

One more point, why was there a need to update IntenseX if 3DGS is backwards compatible? Because it isn't and there is a plan to do away with c-script.