Lite-C was one of the best things that happened to 3dgs, and I believe thats a pretty objective argument. Yes, a series of pre-coded files no longer compiled, but everyone has that. We all have projects that we started in the days of C-script.

Lite-C is more efficient, and brings 3dgs closer to the benchmark of a good 3d game engine. Without Lite-C, I believe the 3dgs community would have slowly drifted into other engines for lack of support of rather simple things, like structs.

There is always another option: Learn AI and write your own?

Cheers,
Adrian


Visit our development blog: http://yellloh.com