Hello2all,

I've been thinking of trying how a nice DOF effect would look like in my leveling work. The problem is that I'm clueless not only to which one to use but also to how the DOF effect actually works grin

Last time I looked into this was a long time ago & that DOF system required from levels to be broken into parts with separate actions for each part. Is this still the case? Is there a DOF that could just work like a bloom or blur ppe, without the need to re-design & re-organize the level?

..and what currently available DOF could be considered the best?


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