Yes i've already only render faces that are actually visible (have no surrounding block).

Hm but my problem is to understand how you access the voxels if you don't store them into something. The objects itself have no colliders so i couldn't just trace for them.

Or maybe i should give new created 16x16x16 chunks a big cube collider and only if i do something to it (if i actually scan it and want to build or destroy), i will take its position into the array so i only store actually changed objects?

Hm i dont know.


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