Thanks again for testing, but I'm not sure if I understood what you are trying to tell me!
"too much freedom [...] not really make the whole trip to them"
I've made it this way that you can actually stop the player. If you run left and move the mouse right without a dead space, you would never be able to stop the player. Do you have a better idea to make the player stop (if the player wishes to do so, of course)?
The control experience naturally depends heavily on the mouse sensitivity, so the feeling of the "dead space" could be adjusted in-game in the options panel.