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Re: Black&White2 Hair
[Re: Nagashi]
#34410
10/06/04 04:44
10/06/04 04:44
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Joined: Sep 2003
Posts: 5,900 Bielefeld, Germany
Pappenheimer
OP
Senior Expert
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OP
Senior Expert
Joined: Sep 2003
Posts: 5,900
Bielefeld, Germany
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Quote:
it's not a shader it is just alpha maped mesh.
As the gras models of the waving grass shader are alpha mapped meshes!
I don't think, that it is JUST an alpha mapped mesh, it is too. But the huge number of them - as is not in NOLF - I guess (I don't remember where it has been used there) - is placed and animated with a shader. I think, it is not a fur shader, I think it is more a shader like the waving grass shader. Placed at the model by a second skin with points for the hair's places and length and "verticalness". Instead of meshdeforming (as it is in the waving grass shader) it get's a sort of gravity computing the relationship of the poligons normal, the z axis and the movement/force of the poligon.
This is only an idea, I don't know at all wether this is true or not.
What do you think?
And has someone any idea how to programm this!
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