void runWhileEntity(ENTITY** inLight) { while(*inLight != NULL) { *inLight.x += time_step; my_temp[0] = *inLight.x; } beep(); beep(); beep(); } void main() { set(deb_pan,SHOW); level_load(NULL); wait(3); ENTITY* theEnt; theEnt = ent_create(NULL,nullvector,NULL); runWhileEntity(&theEnt); while(key_t == OFF) wait(1); ent_remove(theEnt); theEnt = NULL; }
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