Thanx for downloading the video smile

Yeah, the DOF is barely visible inside, there is only a small amount of blurring being active on the foreground objects which is ok. The background of the level is another story, the blurring is to intense. I've tried to bring it down a bit through the blurstrength parameter but without much success.

It's Shade-C DOF & here are the values from sc_dof.h script:
//var sc_dofParams[3] = {500, 1300, 0.8}; //These are Shade-C original values
var sc_dofParams[3] = {700, 1600, 0.01};//My values
// x = focal plane depth "area of sharpness"
// y = focal plane pos
// z = blurstrength


..I even made blurstrength to be super-small & still everything in the background is very blurry.


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