Thanks for the video !

In fcat the video don't show any 3DGS programming skill.
(Even when walking there is no animation of arms or gun, it's like driving a car )

There is no ennemi AI, no LOD , no realtime Dynamic lights working with shaders, no explosions, only a little particle effect on water , no weapon change (no mini gun, no sniper rifle), and no special effects , no cinematic, no HUD .... Hummm laugh

Well in fact the demo shows 3D skills in 3D art nothing exceptionnal !
It's only good vegetation, trees, sand texture, grass texture, good looking skybox, some simple platform with simple textures and 3D assets on top of it.
I even find all that lacks a lot shadows, and vegetation seems
too bright and simple sometimes : no shadows (baked) , no specular ...
It only shows they have managed to finish a litlle level with
terrain and vegetation, something complicated even today to make with A8 when you look at terrain and vegetation tools of Unity or Torque 3D for example laugh !

But i agree it was great for the old days, and the team had good potential, i think they found making a detailled game asks
for LOT LOT LOT of time !

Just my opinion.

Last edited by ratchet; 10/16/10 19:12.