I am using ent_create via arrays and incrementation(basic stuff) to create 3D inventory slots(so I can take advantage of entity functions)I am using a separate view so I can keep the second camera stationary, due to all the trig & vector math I would be doing manipulating a 3D inventory to stay with a camera....the problem is they seem to be created only in the "camera"(default) view....any pointers or advice???

Last edited by Nowherebrain; 10/17/10 16:58.

Everybody Poops.
here are some tutorials I made.
http://www.acknexturk.com/blender/