I'm looking for a better way to archive dialogue, NPC info, et cetera. Structs are good for organizing an object's data, but I would like to be able to store large single and multi-variable arrays as tables - and use structs for single instances, gathering data from the DBs. I did not find "database" anywhere in the manual, but I presume someone has written a DLL for DB connections. Has anyone used databases in their projects? Is this a quixotic idea?

Afterthought: it would be excellent if it were possible to include the database internally within the game's data structure (As opposed to setting up the DB on a webserver and connecting for each play) making it possible to run single-player/offline games.

Last edited by deianthropus; 10/17/10 18:04.