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It's pure quality 3D art with a good shader (Iphone 4 have shaders !)
And the lightmapping on the level i great as the lightening on models : it's from Unreal engine.
Agreed. It's very cleverly done -- no realtime shadows, but the camera angle means you probably won't notice (who wants to look at the ground anyway!?). The shader wouldn't be amazing, but it's very artistically done -- a lot of games over-do specular effects, or they have awful looking highlights on the eyelids and stuff like that because all they did is bake normals and then apply a standard shader. Whatever they've done here, they did with a good eye and appropriate subtlety.

It's gorgeous. I'd like to see A8 games with this sort of visual quality -- I know realism isn't everyone's style, but A7/A8 games generally don't go for a realistic style at all! I'd go for it myself, but my lack of artistic skills and the style of my game mean I'm probably not going to depart from a cartoony style.

Jibb


Formerly known as JulzMighty.
I made KarBOOM!