Quote:

So far, I would guess that characters still may look better with just normalmapping. But it all depends on who implements an effect and how they do it.





If the parallax source of yours is similar to mine, it should use a heightmap and dot3 map. I'm sure you could get good effects for characters by only using the heightmap on areas with lotsa variation to the geometries depth (i.e. grooves in armor and such) and just leave the rest to normal mapping. Hope you understand...I cant think of how to say it more clearly.

M3PHiSTO


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