In the process of making it more applicable with Matt A's Ultimate Light Shader.

I would like to achieve some consistancy and ease of integration between the 2 shaders.

The lights and level suck, but it is easier to see what is happeneing when things are exaggerated. I am also working out some texcoord things.

There are (2) dynamic lights, kind of red and yellowish. Matt's PP lighting is the wood, the parallax is the stone. They grab lighting from the same sources.