Quote:
I remember the A3->A4 as the biggest upgrade engine change in 3d GameStudio's history. (You had to program the z-dimension of your level as script *g* .. and A3 had a 2-point-axis optic I suppose)


A3 was a raycasting engine (fake 3D) like Doom. A4 was a true 3D engine akin to Quake.