Originally Posted By: AlbertoT
Quote:
So where exactly is it more powerful?


Suppose you want to edit a specific vertex or a group of vertices of a 10.000 tris human model, let's say the right eye
In 3dgs you can simply click on that group of vertices , in the model editor, to retrieve the relevant index
Can you easily identify the vertices of the "vertices" array which belong to the right eye ?
If so, it is the same stuff


Well since Unity isn't restricted to a weird model format + editor, you can easily open your model program of choice and select the vertices there to get the number, it will be the same as in the index.


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